Custom Mafia game : Terrorist edition

Discussion in 'Haxball and Mafia Forum' started by 20LEgend, Mar 25, 2016.

  1. 20LEgend

    20LEgend Well-Known Member

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    I'm scrapping the other one but I'm going to keep day/nights short as possible. Days will be 16h and nights 8h.

    I'm going to create custom roles for this game, It will be 20-25% Terrorists to 75-80% Townies, fluctuating depending on how many players there will be and I could throw an independent role into the mix too.

    This mafia game will start 2 days after the current mafia game ends.

    I'm going to implement a special feature too; There will be buildings in the town and I will list them and all players must PM me before the end of the day which building they want to stay in overnight :- Failure to do so will result in being automatically placed in the building that gets blown up that night(number of buildings correlates with the number of players at a 1:1 ratio)

    Once a building or two gets blown up overnight, townies will have one or two less buildings to stay in overnight, and the number of buildings gets reduced over time as a result.

    As a result of the terrorists being able to blow up buildings, they won't have the ability to kill one person directly unless otherwise specified.

    The Terrorist roles I will be using from a pool will be:-

    Terror Plot Mastermind :- Is responsible for selecting the building they want blown up that night.
    Suicide Bomber :- Can sacrifice himself to blow up an additional building of his choice overnight and the building they blow up supersedes a defuse attempt.
    Brainwasher :- Can select any townies to convert to a terrorist on Day 1, the townie who gets converted to terrorist does not have any special powers but when is investigated will show up as townie.
    Terrorist Assassin :- Has one shot power, can kill one player of his/her choice on any night. Once the power is used, they will revert to standard Terrorist
    Infiltrator :- Can infiltrate one building to find out if anyone is staying in it overnight, Can use this power a max of 2 times.

    I will randomly select one person to the the Terror Plot Mastermind and they pick the additional initial terrorists, the number of terrorists depends on the number of players and the terrorists can pick which role they want.

    And as always, they will be able to participate in the lynchings during the days.

    Townie roles available in this game will be:-

    Town Mayor :- Will be the only confirmed townie at the start of the game, lynching vote counts double
    Town Cop :- Can investigate other players up to three times, max once a day
    Town Vigilante :- Can kill someone at any time or night, once power is used will revert to Vanilla Townie
    Defuser :- Can pick one building per night that will be in effect protected from the terrorist bombs apart from a suicide bomber which cannot be stopped and also cannot defuse the building they are staying in overnight(even if there is just one building left, they can chose to protect the sole building but sacrifice him/herself)
    Cowboy Builder :- Can construct one additional building, can name the building him/herself. Once used, powers gone and will revert to Vanilla Townie

    Independent/Wildcard roles in this game:-

    Arms Dealer:- Can select a player of his choice to arm, that player will then have the ability to be a vigilante for one day(can even apply to players already with special powers) Can use this power twice before reverting to Vanilla Townie or Terrorist(Up to the player which side he wants to opt for)
    Serial Killer:- Can kill one person per night, wins if he is the sole remaining person left in the game

    Any thoughts on this please and any suggestions/ideas would be appreciated x
     
  2. joshlong91

    joshlong91 Registered User

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