Ok as round 3 is all but finished we've been talking about the next game. I would like to mod the next game, if there's another person interested in helping it would be great. Would give Sandsy and Tshabs the opportunity to play in the next game. I'm looking at having a game with 35 people, the break down would be 20 townies 5 survivors 5 Mafia family A 5 Mafia family B The format would be pretty much the same as before. day phase runs from 10am to 10pm and night phase runs from 10pm to 10am. The mafia night kills would be posted at 10am or as soon as both Mafia families get their kills in so the night kill post can be written. Townie's would win with the death of both mafia families Survivors win by living to the end Mafia family A win by killing all of Mafia family B and outnumbering the townies. Mafia family B win by killing all of Mafia family A and outnumbering the townies. Both mafia houses would have a godfather and bodyguard but the rest of the roles may not be the same. The game wont be starting for a while, the general consensus is to have a break from the game.
I've never really liked the 'Survivor' role, it's not really a role at all for most of the game, as you've no reason to not support every bandwagon, you're basically vanilla until the very late stage of the game. Even then the only way you can win is by killing every one else, what are the chances of that realistically? EDIT: I'm incorrect about killing everybody else, but surviving until the end seems a slim prospect anyway.
could have more townies instead then? Or maybe 24 townies and 2 mafias of 6? or 22 townies, 2 X 6 Mafia and one survivor
having a recruiter on each mafia could be devastating... Imagine you recruit a member from the other mafia... they'd be screwed.
I'm tempted to exclude mongs... but imagine having Andrew as Godfather and 20Leg as bodyguard in your mafia. They'd be lynched in no time!!
Survivors are pointless. These individual roles are all shit. And a 2:1 town/mafia ratio is ridiculous. Regardless of whether or not the mafia are in 2 seperate parties. Replace the 5 survivors with extra townies and we'll be looking good.
A completely pointless role. Random deaths with no skill or thought involved ruining the game for someone every night. With 2 mafia there'll already be 2 night kills. The serial killer doesn't even need to post. Just post a random kill every night, again, ruining the game for everyone else. Again, individual roles are shit.
Half the fun in this game is working with your team. I can't imagine even being one is much fun, but worrying about randomly being picked off by one every night definitely isn't.
Yeah, I'm not a fan of individual roles. Besides, what are the chances of an individual being the last man standing, as the SK has to do to win?!
I agree that individual roles (the Serial Killer in particular) are rubbish for everybody but the player himself. Working out who is who is hard enough without having to weed out several individual players as well. Whatever we do the most important thing is balance. Duplicating roles IMHO causes more confusion than it's worth, if there's a chance there's 2 of everything, then it becomes next to impossible for the town to work out who is who with any degree of certainty. 2 bombs, 2 cops, 2 lie detectors, 2 doctors etc, it's a massive cluster****, especially if you have 2 vigilantes or 2 suicide bombers, see Round 2. 2 Mafia families sounds interesting, we won't find out how it'll play until we try it, but it could be a good twist and will end real length to the game without it being boring.
But they don't even have to side with anyone, as they're not part of a team. Whether you're in the mafia or town, you could spend all day making yourself safe and shifting suspicion away from yourself, only to get SK'd that night anyway. There is an element of teamwork and tactics when playing in town or mafia, neither of which apply to the SK.
I've always been up for the idea of 2 mafia. Guyett fancies it so hopefully he'll do it well. And it's fair because from each mafia's point of view is basically 5 vs 25, as the other mafia are as good as town to them. And I agree with the 2 roles thing. 1 of everything, except maybe the town could get 2 cops, as 3 investigations won't go very far in a game with 35 people.
Yeah I think some roles should be given more investigations etc without duplication. Maybe 2 Universal Back-Ups wouldn't hurt? Just because with there being more players if the town loses a couple of key roles early doors they'll be pretty much defenceless for the rest of the game. You can imagine how bad this game would suck if both Mafia families nailed the cop and lie detector on the first night or even after just 2 nights, it'd be like Round 1 where the townies had very few options available to them. I only suggest that because there are bound to be nights where both mafia families target townies, so the level of attrition for the townies will be quite severe and that's without a bad lynch.