Greater Idea Mafia

Discussion in 'Haxball and Mafia Forum' started by Guyett, Jan 5, 2018.

  1. Guyett

    Guyett Posts gifs

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    TLC
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    No-one yet

    You may vote whenever you want (I would advise against lynching someone for a laugh right away as it'll likely f*ck you over pretty quickly)
    A lynch will happen when a majority of people are voting for one person.

    Each day will last a MAXIMUM of 3 real life days. If there is no majority on one person then there will be no lynch. Once 9 people are left the days will shorten to 2 days.
    Each night will last a maximum of 12 hours (exceptions will be made if the end of the night is at a stupid hour). During this time the night actions must be submitted. If all actions are in the night will end and I will announce if people died.
    Factions do not have to kill if they don't want to.
    Factions have day chat.


    No. 1 rule in the game is don't be a dick. You may not like someone but leave that outside of the game please.
    Do not post any communication between you and the mod.
    Do not communicate with anyone outside of the unless you are allowed and then only by using the chat rooms provided.

    Also I'm only human and may make mistakes, pm me if I do and I'll resolve it as best as I can.
     
  2. Guyett

    Guyett Posts gifs

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    This is a Greater Idea Mafia game

    Win conditions are:

    Town: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
    Mafia: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
    Judas: You win when one of the following are true:
    1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
    2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
    Saulus: You win when one of the following are true:
    1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
    2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
    Werewolf: You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
    Alien: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
    Survivor: You win if the game ends, and you are alive.
    Lyncher: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
    Serial Killer: You win if all other players have been eliminated, or if nothing can prevent such a scenario.
    Cult: You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.

    Once the go-ahead is given, the cards numbered 1-139 (as listed on the 11th of November, 2014 revision of the Greater Idea Mafia page) are shuffled, and twoare given to each player. Each card represents an alignment and role.
    You will receive a PM informing you of the two cards you have been dealt.
    Once the PM's go out, you will have 24 hours to decide keep one card to represent your alignment and role. The second card, if the game's setup is valid, will be publicly discarded.
    The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town. If an invalid setup is created, we will try again, starting with a new shuffle and deal.

    Possibly Confusing Setup-Specific Things:
    If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
    If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs).
    The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is not part of any pre-existing Lover groups at gamestart. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
    The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
    On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun.
    The Alien faction has only a one-shot factional nightkill for the whole game. The faction was designed to appear rarely but have powerful role actions.
    The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
    The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.
    The One-shot Cult Recruiter cannot recruit scum who could potentially be in a group faction (i.e. Mafia, Werewolves, Aliens). Independent scum (SK, Survivor, etc) can be cult recruited. Any player, however, can be Culted by targeting the Black Goo.
    The Replicant faction was originally designed to be an alternative to the Alien faction, with one of the two factions used at random by shuffling the face-to-face cards. If playing without a mod on Skype or in chat, this is not feasible; you may choose whether or not to include the Replicants as well as the Aliens, or to mutually agree with the players to use one instead of the other. Unlike the Aliens, however, Replicants are not limited to a single nightkill for the whole game. (In practice, face-to-face players ended up just using both)
     
  3. Guyett

    Guyett Posts gifs

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    Discards

    Richie123 Cult One-shot Goomaker (Once per game, at night, target someone to make them take on Black Goo ability)
    Burg Compulsive Childkiller (if any Innocent Child is revealed, the Childkiller must immediately dayvig that player)
    Andy-gers1 One-shot Paranoid Gun Owner
    Steve - Wfc Werewolf Supersaint
    RedDevil19 Vanilla Townie
    StillHurts31 Alien Psychotrooper (While alive, all cops with 'guilty/not guilty' format results are Insane)
    BB Werewolf Godfather (essentially a named werewolf)
    AdzSAFC Vanilla Townie
    borobob Survivor
    scunnymadandy Vanilla Townie
    Joga bonito Hirsute Townie (Investigates as Werewolf)
    The Doc Werewolf
    Trojii Werewolf Miller (investigates as Mafia)
    TLC Doctor
     
  4. Guyett

    Guyett Posts gifs

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    Not Voting (14): AdzSAFC, Andy-gers1, BB, borobob, Burg, Joga bonito, RedDevil19, Richie123, scunnymadandy, Steve - Wfc, StillHurts31, The Doc, TLC, Trojii

    With 14 alive it takes 8 to lynch

    Deadline is 14:00 on 8th January
     
  5. RedDevil19

    RedDevil19 Registered User

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    Vote Richie.

    Lmao x
     
  6. Mr Sheen

    Mr Sheen Registered User

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    Andy-gers1 One-shot Paranoid Gun Owner
    TLC Doctor

    These discards are alarming. TLC's more so by quite a margin as PGO can act anti town sometimes (although can be played to great effect if used correctly).

    Vote TLC
     
  7. Guyett

    Guyett Posts gifs

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  8. Mr Sheen

    Mr Sheen Registered User

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    TLC, why did you discard doctor :hmmm
     
  9. Joga bonito

    Joga bonito "play beautifully"
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    Well-played!

    For being so pro-town, you earn yourself a vote.

    Vote: StillHurts31
     
  10. Hashtag55

    Hashtag55 Aka Andy-gers1
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    Vote TLC

    Discarding Doctor is pretty alarming.

    Wtf was Burg’s discard :laugh:
     
  11. TLC

    TLC FF's OverWench
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    Simple answer the other card I was offered interested me more ..... (bear in mind it's been a year since I played this game and it was a strange F*ked up thing and was pretty grateful to die after a few days ..... )

    Now seeing aliens and werewolves and cults and stuff and WTF is a PGO ?

    Feel free to kill me straight away I don't think I'm going to be much help in this nonsense
     
  12. BB

    BB Registered User

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    vote tlc

    shit explanation
     
  13. Joga bonito

    Joga bonito "play beautifully"
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    I think you might as well just roleclaim now because you've just used the 'Feel-free-to-kill-me' line.
     
  14. Richard

    Richard Registered User

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  15. TLC

    TLC FF's OverWench
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    Oh dear ..... you have so much to learn about me, look through my previous games, no matter what my role I have always been brutally honest
     
  16. Burg

    Burg The Fulham

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    Nahh not being funny discarding Doctor is a cardinal sin as far as I’m concerned

    Vote TLC
     
  17. borobob

    borobob Registered User

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    So is your role more helpful to town than Town Doctor?
     
  18. StillHurts31

    StillHurts31 Registered User

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    vote tlc

    Doctor discard, lol.
     
  19. TLC

    TLC FF's OverWench
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    Not sure about 'helpful' but it's certainly more interesting :)
     
  20. BB

    BB Registered User

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    I have a role I ought to claim early fwiw.

    I'm a tentacled townie, this means that I come up as guilty to Alien investigators.
     

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