Josh roleclaimed right off the bat, and mafia had the tools to counter him (lynch/night kill/ track/watch/roleblock/strongarm). Unfortunately for scum, Josh got an investigation in, pushed through a lynch on scum, and convinced everyone, (including himself ) he didn't have any more investigations. Plus, we had a sausage-fest of VT's who should have been left alive - in the end we had the PR's alive and a town-cleared player who obviously carried more town-cred in the last act. I played 'cop w/N0 check' on another website, but kept my investigations 'hidden' until I was later NK'd.
Either way it was a lot of fun, if I'd have been in andys shoes SGT wouldn't have been my night kill, he was going on holiday ffs . Bob should've had more pressure on him for not protecting josh n2.
When Andy claimed Doc and Bob was JOAT I thought it would get picked up, but not until Burg "read the dead thread" did it get mentioned. Andy got stick for not protecting Josh but Bob got of scott free......SHIT town play right there.....however worked out brilliantly.....
I had a bit of a mare tbh. I mixed up watcher and tracker roles. I used my doc early on to protect burg but didn't let on. I should of protected Josh but actually thought scum Wouldn't be thick enough to go for a VT. Basically I ****ed that up as well
So what basically looked like a great town victory, was fundamentally based on several **** ups. Brilliant....................