I'd be interested if anyone has any ideas on how to improve it, I think the concept is great but it does need some tweaks
I think the conversion of town to full power scum and keeping their (already ridiculously overpowered) town abilities is very hard to balance. SH was almost town confirmed, had one of the strongest roles in the game and was just flipped to scum. I think it would have been more balanced if he just became a scum goon or some kind of powerless player but still aligned to scum.
That’s what I was hoping for on the last day The same way replicated townies lost all their powers and voting power.
Tbh we can all go round and round complaining about how unbalanced it was etc. Bob took a brand new concept and worked wonders with it. It was balanced fine, we had town saying scum was OP and we had scum saying town was OP.. It was balanced fine, look at the way it ended. Even though I didn't have a ****ing clue what was going on.. It was well run and appreciate the work that Bob put into this game to make it interesting and fun to play.
Bob asked for feedback and ideas on how to improve it. I wasn't complaining, just stating that I think tweaking that side of the game would provide a bit more balance, along with probably reigning in the decoders a bit. I've said multiple times that Bob's done a great job, even just to keep track of everything that was happening.
Also: Scum were only saying town was OP because for some reason you all had a fetish for night killing someone who you'd tried to kill about 3 times and failed each time.
Thanks for running @borobob, my brain is utterly ****ed after that. This game has completely dominated my thoughts since I was recruited .
Couldn't kill, couldn't replicate, couldn't recruit......**** off Joga x Bob the fact both factions think the other was over powered and it could have ended a number of different ways right up to the end means there isn't much up with set up tbh. Great game. A challenge to @RedDevil19 superb games.