THE WALKING DEAD MAFIA Rules Normal game rules ladies and gentleman: - This is only a forum game, don't be a c**t and enjoy yourself. - Never communicate privately unless your role states otherwise. - Please be active as much as possible. - A lynch happens when 50% + 1 voters agree (Majority Lynch). - On Day 1, and Day 1 only, whoever has the most votes will be lynched. If two or more players share the same number of votes, one of these players will be randomly lynched. - Votes must be written in bold Vote: Joga bonito. Votes not in bold will be ignored. - Deadlines: Each day will last 3 real life days. Night lasts 12 hours. Extensions would be considered if needed. Sample role PM You are a Vanilla Townie. You are aligned with The Militia. You will voice your concerns on the thread. You will use the voting power to lynch. You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Prologue and game mechanics Set in America, in a not-too-distant post-apocalyptic hell, zombies walk the earth and the humans who remain alive fight for their lives, and fight each other to survive. Our story begins with The Saviors, an oppressive faction that uses fear and violence to control the 5 communities of our game: Alexandria, Hilltop Colony, The Scavengers, The Kingdom and Oceanside. The Saviors take the best weapons, food and supplies from these 5 communities in return for their lives! After years of brutality and living in fear, the 5 communities are now united, called The Militia, seeking to overpower the cruel stranglehold of The Saviors. However, 3 spies from The Saviors remain hidden within the 5 communities. The Militia must find and kill these 3 spies otherwise their plans to overthrow The Saviors will be doomed. Communities There are 5 communities in this game (randomly sorted). Each community can have a maximum of 4 players and has a Private Chat in each: Alexandria Andy-gers1 Shane The Doc Hilltop Colony Adam Vegeta Dawg The Scavengers Frosty Steve - Wfc The Kingdom Minty Sgt. Serious Burg Oceanside borobob PorkchopExpress StillHurts31 Communities from Day 2: Spoiler Alexandria Andy-gers1 Shane The Doc Hilltop Colony Vegeta Dawg The Scavengers Frosty Steve - Wfc The Kingdom Minty Sgt. Serious Burg Oceanside borobob PorkchopExpress Changing Community On Night One you will get the chance to move community if you want to. Private Message me your top 4 options. After Night One you will stay in your communities for the remainder of the game. Both The Saviors and the 5 Communities have day chat.
Alive borobob - Survived - Vanilla Townie Frosty - Survived - Vanilla Townie Minty - Survived - Vanilla Townie Dead Adam - Lynched Day 1 - Vanilla Townie StillHurts31 - Killed Night 1 - Vanilla Townie PorkchopExpress - Killed Night 2 - Loved Townie The Doc - Lynched Day 3 - Mafia Vanilla Cop Sgt. Serious - Lynched Day 4 - Mafia JOAT Andy-gers1 - Killed Night 4 - Vanilla Townie kaboose (Dawg) - Lynched Day 5 - Vanilla Townie Burg - Killed Night 5 - Town Doctor Steve - Wfc - Lynched Day 6 - Vanilla Townie Shane - Killed Night 6 - Vanilla Townie Vegeta - Lynched Day 7 - Mafia Goon THE MILITIA WIN!
All role pm's have now been sent out. Please read all the rules. If you have any questions please PM me. It is now D1! The Walking Dead MAFIA Votecount 1.0 Not voting (14): Adam, Andy-gers1, borobob, Burg, Dawg, Frosty, Minty, PorkchopExpress, Sgt. Serious, Shane, Steve - Wfc, StillHurts31, The Doc, Vegeta With 14 alive it takes 8 to lynch. Deadline: Thursday 8pm
@Adam @Andy-gers1 @borobob @Burg @Dawg @Frosty @Minty @PorkchopExpress @Sgt. Serious @Shane @Steve - Wfc @StillHurts31 @The Doc @Vegeta
Being privvy to conversations I guess, I'm guessing that each town also has a different ability. Unvote, vote BoroBob
The best one is surely scum hunting? Seeing that conversations had in the communities match the main thread.