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Tutorials, Guides and Resources (merged)

Discussion in 'Images & Graphics' started by Skippy, Jan 10, 2009.

  1. Skippy

    Skippy saquen las caguamas

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    Right, I was talking with Crespo on msn, he suggested I made a tutorial to help some people on here. Figured I got nothing to lose (But valuable, valuable time :() and you lot have something to gain. I've decided to make this thread, and sticky it. I'll post up tutorials that I make or find that I think are useful (Not just for sigs but for text/borders/render effects and basically anything photoshop related).

    I'll keep it closed, so you can post your finished things in Rate This. That way this thread doesn't get cluttered.

    If anyone has a question, comment, suggestion or whatever, or has found or made a tut themselves which they think would be useful, please drop me a pm and I'll take a look at it. And if it's any good, post it up here :thumb

    I decided to get things rolling and made a tutorial for a Carlos Vela sig I made a while ago.

    Part 1:
    http://img405.imageshack.us/img405/4333/part1bk2.png

    Part 2:
    http://img395.imageshack.us/img395/7412/part2fj5.png


    Texture 1:
    http://img243.imageshack.us/img243/4549/texture1nf3.png

    Texture 2:
    http://img395.imageshack.us/img395/9530/texture2xx0.png

    Texture 3:
    http://img338.imageshack.us/img338/1399/texture3vz3.png

    Texture 4:
    http://img338.imageshack.us/img338/6104/texture4ob8.png

    Texture 5:
    http://img338.imageshack.us/img338/1324/texture5on4.png

    Texture 6:
    http://img243.imageshack.us/img243/3609/texture6dh0.png

    Texture 7:
    http://img395.imageshack.us/img395/761/texture7el2.png

    Texture 8:
    http://img395.imageshack.us/img395/6594/texture8oj0.png

    Texture 9:
    http://img395.imageshack.us/img395/5449/texture9my3.png

    Texture 10:
    http://img395.imageshack.us/img395/2896/texture10fw1.png

    Texture 11:
    http://img150.imageshack.us/img150/4976/texture11al4.png

    Texture 12:
    http://img254.imageshack.us/img254/8277/texture12oi3.png



    Good luck everyone, I look forward to seeing your end results in Rate This :thumb

    There will be more tuts to come.

    *Links should be working now... But I dunno why the tuts are so small. They are only half size for some reason....
     
    #1 Skippy, Jan 10, 2009
    Last edited by a moderator: Jan 10, 2009
  2. Skippy

    Skippy saquen las caguamas

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    This thread had me remembering an old one I made when I was still a member of player art. It's not the best, but an introductory to manip sigs for those who are new to them.

    [​IMG]


    Textures:

    [​IMG]

    [​IMG]

    [​IMG]

    Full credit to the makers of the textures and so on...

    -------------------------------------------------------------------------------------------


    * Edit: :laugh::laugh: And one I made for another site, which I really CBF posting on anymore. Abit of a read so far, but I quite liked my outcome.




    - Start with a blank canvas, 450x150.

    - Put your stock picture in

    - Duplicate the stock, and set to colour dogde, and then press ctrl + U to edit the brightness. Make it about -70/60 depending on how bright the sig is.

    - On a new layer, go: Image > Apply Image. Then gaussian blur to 4.5. Set layer to colour mode.

    - Add texture 1 on multiply, around 50% opacity.

    - Then duplicate the stock picture again it once, and desaturate. Set to overlay and move a few px to the right, then duplicate and do the same on the left side. (Erase anyting over the face or key parts) and merge the two layers. Then set to soft light, on a low opacity.

    You should have something like this:


    [​IMG]


    - Next, add texture 2, set to screen and move around until you get the colours you want. Reduce opcaity if required.

    - Now add texture 3 to colour dodge.

    - Then add texture 4 to colour dodge aswell, over the arms (or wherever you want really)

    - And then add texture 5, and set to multiply, 100% opacity.


    It should look like this:

    [​IMG]


    - For the last touches, make a new layer and fill with black. Then using a large soft brush, erase around the focal point set to soft light on 50% and duplicate it 3-5 times, depending on how dark you would like it.

    - Next, using a soft white brush, make a circle, and then move it above the head. If it looks untidy, the border will hdie some of it.

    - You can add texture 6 if you want, you don't have to. If you do, desaturate it and set to overlay on 100%.

    - Finally, add a 10px black border, and then on a new layer a 11px white border on overlay. Add text if you want.


    It should look like this:

    [​IMG]


    Any questions just ask.

    Post your outcomes



    Textures:

    Texture 1: http://img384.imageshack.us/img384/8018/ca...texture5dz3.jpg
    Texture 2: http://visual.literaryspring.com/gallery/a...exture800yy.png
    Texture 3: http://img206.imageshack.us/img206/1871/86386599sw8.jpg
    Texture 4: http://img122.imageshack.us/img122/371/tutorial2qe5.png
    Texture 5: http://img122.imageshack.us/img122/7040/texture2lt7.png
    Texture 6: http://img206.imageshack.us/img206/893/texture3sx6sj6.png
     
    #2 Skippy, Jan 10, 2009
    Last edited by a moderator: Jan 10, 2009
  3. Crespo

    Crespo Registered User

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    How I made it - Crespo Video tutorials and tips.

    Welcome to the thread

    This thread will contain youtube links and downloadable content for created tutorials by myself, these will at times credit other peoples renders and brush sets from the likes of Deviantart so I'm not claiming it's 100% mine mine mine.

    A few tips before we start with the first video.

    Gradients and photo filters.

    Always use the option to add these from the bottom right hand side of the screen (In photoshop)

    [​IMG]

    • On the image it looks like a half white/half black circle. From there you get a menu.

    Tips and tricks around gradients. The most useful trick is used in the first video tutorial and this is the black to white map under 25% opacity. This basically helps blend the images together but does in truth darken the image slightly.

    For a more subtle tone or gradient look to use the purple to orange map using the soft light mode and lower it as needed. Ontop of that changing the Hue/Saturation (Again! from the black/white circle as above) to benefit the whole signature can be essential.

    Smudging.

    I deem this my speciality and have a unique way of doing it. Alot of the time I take the original render and take a soft brush at about 20 pixals and blend outwards freely. I rinse and repeat that with 2 duplicated layers one with the scatter brush that looks like dots and one with the leaf brush in the tutorial. I then arrange them "Lighten" for the bottom then "Colour Dodge" then "Colour Dodge" (that's right two of them) for the top one.

    When it comes to smudging it's always essential to know in your head what you want out of the signature not so much out of the smudging. Lowering opacity of smudging can be key at times because lighting and screening it may over-tower the original thing you want the audience to be looking at (The focal point). In some regards it can be a different story if the above gradient maps are used but generally I keep smudging to mid-tones while going on later to make the render stand out for example by sharpening it and erasing edges.

    Erasing Edges - In reference to the above take a 20 pixal soft-brush, set the opacity at the top of the screen to about 50% then erase over the edges of your render, not all of it of course but just parts to help it blend into the backround. Because the opacity is 50% you can venture around a bit more without needing to go back and do it again.

    [​IMG]

    (Link for reference as those are the soft brushes do not choose 200 though!)

    Clipping masks - Alot of people have heard good things about clipping masks I'm sure and this is something to not be missed. To use a clipping mask I do a few techniques to really benefit from it. I first of all take a brush I know will work well with colours ontop. Usually this is a blotch brush or splatter as most call it, you can dab that on the canvas in any colour you like in an area you feel will suit then you add what you want on top of it.
    Once the layer you want to clip on top is above your layer with splatter brushes you right click the render/layer you want to clip and go to "create clipping mask" - once done you can move it around for best effect, as with the splatter layer itself.

    [​IMG]

    An example of clipping masks.


    TO BE CONTINUED.
     
    #3 Crespo, Feb 23, 2009
    Last edited by a moderator: Feb 23, 2009
  4. Riggy

    Riggy Registered User

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    All looking good Crespo, wheres this video?:clap:
     
  5. Skippy

    Skippy saquen las caguamas

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    I've merged this with the existing tutorials thread Cresp. PM me this video and I'll add it in when you're ready :thumb
     
  6. Skippy

    Skippy saquen las caguamas

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  7. Skippy

    Skippy saquen las caguamas

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    Here are my two latest tuts:

    [​IMG]

    [​IMG]

    The first is a simple guide to making flashy 3D looking pictures, and the second is the quick guide to how I made my recent Tim Cahill one.

    Enjoy :thumb
     
    #7 Skippy, Apr 23, 2009
    Last edited by a moderator: Apr 23, 2009
  8. Skippy

    Skippy saquen las caguamas

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    Textures

    Last time we tried this, it failed. But we'll see how we go this time around.

    Post up some of your favourite textures, no matter if you made them yourself or got them off a tut.

    Handy BG textures:

    [​IMG]

    [​IMG]

    Light textures:

    [​IMG]

    [​IMG]

    Have fun, more to come :thumb
     
  9. |Rover|

    |Rover| On The Register.

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    Love this one, I use it in sig requests.
    [​IMG]

    And some others...
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Enjoy, I have some more, but I couldn't be bothered uploading them.
     
  10. Chefuberjuice

    Chefuberjuice in flight forever.

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  11. Skippy

    Skippy saquen las caguamas

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    I downloaded that pack off DA aswell, yonks ago. Haven't used it as much as I should have. Very VERY handy to have though.

    Good post :thumb

    http://visual.literaryspring.com/gallery/albums/resources/texture800yy.png

    http://visual.literaryspring.com/gallery/albums/resources/texture800bb.png

    Found these in google ages ago, used them countless times to add that extra something, Best effect for them is to be set to screen, and by pressing Ctrl + U and fiddling around with the colours you can make it suit most sigs.
     
    #11 Skippy, Apr 23, 2009
    Last edited by a moderator: Apr 23, 2009
  12. OptimusPrime

    OptimusPrime Cottaging

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    Here's a few Light Textures that I use:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  13. ITFC Jez

    ITFC Jez We can still win this

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    Can I ask a probably simple question, how is the best way to use these? Are they "placed" in, or is there another means of using a texture?
     
  14. The Fuzz

    The Fuzz Registered User

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    Place them and then tinker with the layer effect opacity fill and all that.
     
  15. Skippy

    Skippy saquen las caguamas

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    Screen/Lighten/Colour Dodge/Lineiar Dodge is what you set them to Jez, whatever looks best.
     
  16. ITFC Jez

    ITFC Jez We can still win this

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    Ah, I've been doing that...

    ... but I ain't been doing that... :smackhead
     
  17. The Fuzz

    The Fuzz Registered User

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    Layer effects = Screen/Lighten/Colour Dodge/Linear Dodge:whistle
     
  18. Phil TUFC

    Phil TUFC Registered User

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  19. ITFC Jez

    ITFC Jez We can still win this

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    Following a recent discussion, I have merged the Textures thread with the Tutorials thread. I've editted bits that aren't strictly on topic.

    If anything needs to be added (in future) or edited, please let me know.
     
  20. Crespo

    Crespo Registered User

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    Credit to Chefuberjuice for this

    Good work

    [​IMG]

    • For size purposes just click it to load up on photobucket and zoom in
     

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