Lads lads lads. May I just add, that it was really nice to see an active game. Even if you ****s night killed me straight away.
D1 being most votes rather than majority helped imo. Maybe all days should be most votes The 10+ post count requirement was good in theory but ****ing horrible to keep up with, Made worse by me being away last weekend (wasn't booked when I originally agreed to run the game) and having next to no internet Fri-Sun. On the plus side I solved three murders!
I said you could voice your opinion. All anyone asks is for it to be said in a respectful manner. Guess thats asking for too much when it comes to you. You miserable ****. Sent from my SM-G920F using Tapatalk
4 scum was totally unexpected. Thanks fir running the game SS. If possible, do share the mafia thread.
Well played gents. Thanks to Srg Serious for modding too. Almost a perfect win for mafia! the doctor and cop kills felt good.
4 goons... but yeah town needed more town friendly-PRs like tracker/watcher. Bombs/supersaints/vigs/gladiators almost always kills town.
I think the setup was close to being perfect, but some modifications were required. 4 mafia was a bit over powering for town with very little PR's to combat the amount of scum. It should be 1 scum per 4 town, so with 14 players it should have been 3 scum, or if your going with the 4, giving town one extra town PR to combat the extra scum. But never mind. I know it's hard to mod these games, and finding the correct balance, it could be a handy tool to possibly get a non player with experience of these games to over look setups, before starting the game so that it is ran fairly. When I set these games up, I often interact with Guyett who helps finding me the correct balance so it's fair for both parties.